/**
 *  bunker.h
 *  AwkwardPaint - Engine
 *
 *  Date: 15/08/2013
 *
 *  Language: C++
 *
 *  @author Carl McCaffrey
 *
 */
#ifndef BUNKER_H
#define BUNKER_H

#include "renderer/sprite.h"

typedef struct _Bunker{
    Vector2 pos;
    Vector2 size;
    float scale;
    float orientation;

    Sprite sprite;
} Bunker;

#endif // BUNKER_H
